Give me a reason August 27, 2009
Posted by David Gillespie in business strategy, technology.Tags: Canada, Fast Company, iPhone, Nokia, Research In Motion, Symbian
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I find Nokia a fascinating company. Relegated to a bargain basement offering in North America, outside of that continent their phones are sought after. Perhaps not the way an iPhone is, but then Blackberry doesn’t have the cache on my island that it seems to have here in Canada either (helped in no small way by being RIM‘s backyard).
Never the less, the launch of their Netbook is an interesting move. Most curious to me is the inclusion of a SIM card slot, which reverses the trend of phones with computer-like functionality and brings us a laptop with the portability accessibility of a mobile phone. It feels gimmicky, though Nokia’s Tero Ojanpera is on the cover of this month’s Fast Company, stating:
We will quickly be the world’s biggest entertainment network.
Big words from a hardware and software company. I have no crystal ball into Nokia’s future, but I can’t imagine the plan is anything as mundane as content exclusive to Nokia proucts in some capacity. We’re moving ever faster to a ubiquitously networked world of transportable identity, one that will be less and less beholden to business models (see the music industry for reference) and more beholden to consumer habits.
The other thing I’m thinking is they’re trying to boost developer support for their Symbian platform…actually the more I think about it, the more this seems to be a play that has nothing to do with the cloud, and everything to do with the device you have in your pocket. What I can’t wrap my head around is why anyone would look at the whole sale destruction of the music industry and still exist in a world where a device and content are somehow interminably linked.
I’m all ears if someone has a different take on this.
In our private universe August 24, 2009
Posted by David Gillespie in business strategy, music, Video Games.Tags: Blizzard Entertainment, BlizzCon, Future Publishing, Kevin Kelly, Mark Earls, New York Times, World of Warcraft
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From the “No-that’s-not-right-here-let-me-show-you” Department, Blizzard and Future Publishing have announced a World of Warcraft magazine, hoping to leverage an additional $40 a year out of their 11.5 million person base of players. At a time when I can’t imagine too many other companies entering a paper-based publishing medium, I actually think the move is genius and hits a few really key things, primary among them all is a hark back to Kevin Kelly’s 1000 True Fans.
Of course in this case the fans number in the millions.
The premise is simple: your biggest fans will go above and beyond to have every ounce of content and information about you they can get their hands on; these people are not the mainstream, but they’re a profitable niche that usually go uncatered for, making do with what everyone else gets most of the time.
The World of Warcraft example above stems nicely from selling access to a service for everyone and then breaking away additional offerings for the hardcore within your audience (as I write this BlizzCon is concluding, in-person church for the faithful but also available as a pay-per-view event online…you couldn’t write this stuff!).
Mark Earls made a similar link to the music industry, referencing this piece in the New York Times and saying:
maybe this marks the end of that really selfish buy-to-own model (“it’s mine, all mine”) as opposed to pay-for-access?
Mark was referencing some interesting visual data showing the decline of physical music sales over the past 30 years (shown below). Personally the games industry leading the way here doesn’t surprise me; it’s a relatively young industry not bound vehemently by outdated models and able to flex with the times. It was the first to take user-generated content mainstream, I imagine it will be the first to do many, many other interesting things. But take note: create something genuinely of value to an audience, treat them right, and reap the rewards. Rinse and repeat.
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And the world seems to disappear August 18, 2009
Posted by David Gillespie in advertising, marketing, storytelling, strategy, technology.Tags: Clay Shirky, Fred Wilson, Johnny Walker, Robert Carlyle, TED, Television, vimeo
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So I was watching Curious Films’ Best Ads on TV vodcast this morning, the latest installment of which has a cracking Johnny Walker ad in it featuring Robert Carlyle. It’s below, enjoy.
So as I was watching this I got thinking about the length of this “commercial”. It may get a few runs on TV in its entirety, may get a few more in cinemas, but will most likely find its life, if it is to have one, online. So, that takes us quickly to a place where it isn’t a TV spot, it isn’t anything other than video which will be consumed in various places and fashions.
We’re seeing the destruction of industries built to sell physical things in large quantities. Text, pictures and sound are things that will shortly exist almost exclusively in bits, not atoms. Fred Wilson talks about the destruction of industries that are “end-to-end digital”. We’re seeing in the music industry, in publishing, in television, in marketing, in R&D and we’re going to start seeing it in a bunch of other industries that perhaps aren’t as innately adaptable to being entirely digital, but you can bet that the parts that are will follow swiftly.
Clay Shirky said in a recent TED talk that advances “don’t become socially interesting until they come technologically boring”, and we’re almost there. When everything is delivered via what we used to differentiate as “the Internet”, the medium may infact cease to be the message.
That strikes me as, social or not, very, very interesting.
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